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Hellboy

0% - sculpting, 100% - polygonal modeling
A little Sub-D modeling practice that grew into a full-scale project. For me, it was kind of a challenge to see if I could do a portrait without sculpting. Only Blender and polygons were used.
Hope you enjoy this piece=)
Based on the incredible 2D concept by Max Grecke
https://www.artstation.com/artwork/8oKWQ

Wireframe

Sub-D lvl 0 / Sub-D lvl 3

Sub-D lvl 0 / Sub-D lvl 3

Base color

Base color

Thanks for watching!