0% - sculpting, 100% - polygonal modeling
A little Sub-D modeling practice that grew into a full-scale project. For me, it was kind of a challenge to see if I could do a portrait without sculpting. Only Blender and polygons were used.
Hope you enjoy this piece=)
Based on the incredible 2D concept by Max Grecke
https://www.artstation.com/artwork/8oKWQ
Wireframe
Thanks for watching!